Sunday, 21 October 2012

New Ebook, Steel, Magick and Faith

My new fantasy book with a mythological twist is available as an ebook on Amazon Kindle for purchase! Please check it out.
The link is below, and below that is the description of the book.
Steel, Magick and Faith: Book 1 of The Remus Rothwyn Chronicles.

Word Length: ~ 45 000

AN ANCIENT WORLD FILLED WITH SECRETS-


Glenryth is a world of ancient rules, and savage spirits slumbering in seclusion. From the jungles of the North, to the rocky plains of Corsen, there is a heavy stillness. A quiet violence. For hidden in nooks, watching within veritable evergreens; lie spirits, beasts, forces elemental, vicious, hideous, beautiful. There was balance, harsh and violent like the noxious air in a swamp. But balance, nonetheless. Then somewhere in the fickle mists of creation came humanity, clawing and afraid, grasping and ambitious.

Now, Technological cults and Monotheistic religions are worshipped, any suspicion of pagan or Fey magickal taint is reviled. Prophets spread far and wide, offering hope and comfort to the beleaguered masses. Mankind is not totally separate from the energies that suffuse Glenryth, as an unfortunate few are born as Touched. The more fortunate of the Touched will never discover that they are so.


CHARACTERS THRUST INTO A WORLD OF INTRIGUE, DANGER AND SIMMERING CONFLICT-


When local dwarves put a curse upon the town of High Peaks, Remus, the aloof and irritable woodcutter and sage must try and ebb the tide of xenophobic anger that could engulf himself and any other folk that are labelled outcasts. But when a caravan of technocrat pilgrims fails to arrive, and the body of a local child is found in the woodlands, Remus, along with the capricious Touched Elaina, must try to understand the nature of morality in a world of different perspectives and fierce conflict. Moreover, they must try and prevent an all-out war between the forces of Fey and Mankind, that could send the region spiraling into chaos and destruction.


FIERCE COMBAT AWAITS-


'Alerted by Elaina's yelp of surprise, Remus swung around in time to see a huge bear-like creature charge at them, growling deafeningly. The creature was huge, fur light brown streaked with a dull blue. Around its face were three plates of natural chitin, one on its forehead, and two on its cheeks, flexing around its massive jaw. Remus swung his hand-axe just in time to deflect a savage bite, smashing against the monster's large teeth. The Feybeast had gotten close enough that Remus could smell the fetid breath of its salivating jaw and see its yellowing fangs. Elaina slammed the end of her quarterstaff on the monster's back.

The monster charged at Remus and lunged with a thick paw, with the lanky man barely leaping out of the way.. He chopped his hand axe into the beast's thick neck, just behind the forehead plate. It was a devastating blow, but the hardy animal continued its rampage. Elaina focused her powers, condensing and cooling the moisture in the air. Flakes of ice and whirling fog began to form, hovering above her outstretched right arm. A shard of pure, magickally hardened ice formed, hovering above her hand. She willed it forward with tremendous momentum, impaling the side of the creature's belly and fragmenting'.

'The dwarves were a blur, torchlight briefly illuminating bestial snarls on their faces as they rushed the humans from of the darkness of the forest. The creatures would rush, impossibly fast, towards the men and women, only to be deflected or parried by a weapon. They would scurry forward into the foliage on the other side of the road, with a few jumping back to cover or seemingly disappearing into the darkness. Tense moments later, they would launch another strike, the beleaguered humans beset on both sides by sporadic terror. One man lay dead, caked in blood'.





My dark fantasy ebook, Steel, Magick and Faith is available here: http://www.amazon.com/Steel-Magick-Rothwyn-Chronicles-ebook/dp/B007P0UI3M
Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/ 


It has been rated on Goodreads here: http://www.goodreads.com/book/show/16108557-steel-magick-and-faith

It has been spotlighted on these sites: http://compassebooks.blogspot.com.au/
                                                     http://theindielist.weebly.com/fantasy.html



Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/ 

Sunday, 22 April 2012

The Legend of Grimrock

There was a time when, if you mentioned RPGs, gamers would envisage a party of brave adventurers trudging through a mysterious dungeon, armoured warriors and robed wizards slashing and blasting their way through hordes of loathsome enemies. Of course, finding magnificent treasure was part of the experience, as was dealing with frustrating lever and key puzzles that inspired euphoria when solved. What has happened to the RPG genre since then is a matter of (fiercely argued) opinion, but it has undeniably gone through changes.

RPGs ditched the tile-based movement system, and have offered us rich stories that took us through a variety of environments, even... wait for it... outdoor forests and deserts. Games like Baldur's Gate and Neverwinter Nights increased class customisation, skills and roleplaying choices. Story, dialogue and choices were a focus in these games. Other RPGs, perhaps most of them, became too action focused, losing the simple strategic appeal of the aforementioned older games such as Eye of the Beholder and The Bard's Tale. These newer RPGs focused on grinding and were too easy, turning the hero into a mighty avatar for the player to live vicariously through.

There remain gamers who think a real RPG forces players to take the role of weak amateurs, barely skilled in their chosen profession, and somehow manage to survive. Eventually your party would become impressive and powerful, but every morsel of experience, every magic sword and bejewelled arcane necklace would be hard fought for. Dungeons and enemies would constantly throw surprises at you. Oh, and you must make sure you feed your characters regularly and keep your torch supply up, otherwise you may die of more natural causes; or just get lost.

The Legend of Grimrock is for those gamers.

Very similarly to the Eye of the Beholder games, The Legend of Grimrock casts you as four prisoners thrown into an ancient and deadly dungeon, your only hope is the proclamation that should you survive to escape the hellhole, you would be acquitted of all charges and released to live your life. Despite the moodiness and quality of the introduction and cutscenes, they are simple and the story is almost negligible.

The customisation of your prisoners is complex enough to be engaging, and to make sure repeat playthroughs will yield new experiences. However compared to many RPGs, it is relatively basic. There are no excess stats or skills that are not necessary to survive. This is not a story-driven or interactive RPG. Your characters will explore every inch of the fascinating, dark dungeon ahead of them, moving tile by tile. Complex yet logical puzzles involving levers, pressure plates and placing gems in sockets, abound. They do not get boring, and the difficulty of these conundrums slowly escalates. The puzzles are largely satisfying to solve.

Of course, the dungeon is populated with all sorts of deadly denizens, both beastly, demonic and humanoid. The fauna of the aforementioned hellhole is very diverse, with each and every floor bringing forth beautifully designed creatures and requiring different strategies.

Speaking of strategy, this extremely difficult game does encourage you to exploit the system as much as possible to survive, attacking enemies with all four of your characters, and then retreating. This is a result of the countdown tied to all of your attacks, from simple swings of steel, to spells. Some monsters, such as ogres, are  capable of decimating your intrepid adventurers in short order, and usage of items such as potions, and conservation of spells and abilities, is essential to survive your stay in Grimrock prison.

Graphically, the game is old, but only by a few years. Fans of this kind of game will find the graphics more than acceptable, considering how old-school the gameplay is. The design of the dungeons and creatures is intricate and, in the case of the creatures, colourful. The dungeons are dank and tend to repetitive, but that is the nature of dungeons. Overall, the graphics are relatively new and they present the enjoyable old-school gameplay of yore with tolerable and easy-on-the-eye visuals.

Sound-wise, the game is fine. Footsteps, the snarls of enemies, weapons and spells, are all crafted aptly. Music is somewhat lacking, but this was likely a deliberate decision, in order to increase tension and encourage players to pay attention to noises- which is actually important in this game.

The Legend of Grimrock is tailor-made for people who enjoy games that provide a basic framework for fun, and lets users use their imagination to fill in the blanks. Being willing to use your noggin to persist at some of the harder puzzles and encounters, is also helpful. Character creation lets you choose four races: Human, Minotaur, Insectoids and Lizardmen. Enemy designs are equally imaginative. However, the bulk of the game is exploring labyrinthine dungeons inch by inch, dealing with sometimes repetitive, yet challenging puzzles, fighting wave after wave of enemies (but note, there luckily is no respawning except in a few areas where it is necessary for puzzles). On top of surviving the dangers of the dungeon, torches and food supplies must be kept up. It is a brutal, difficult game of survival and resource conservation. It is also very fun. You must fill in the blanks about what your characters did to be thrown into the dungeon, and what the world you inhabit is like. The cutscenes provide additional motivation to keep on moving, but the gameplay is the real treat.

Though the game is unforgiving, your characters can become equally mighty and intimidating. Skills can be levelled up as experience is gained, and gradually your characters will be decked out in more and more impressive gear. But, and this is the mantra for games of this nature, you must earn every inch of ground you take and you must earn the treasures awaiting you, by staring danger in the eye. For $15 on Steam, for about twenty hours per playthrough, the price is much more forgiving.

Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/ 

Wednesday, 11 April 2012

Borderlands 2

The first Borderlands was a 2009 shooter that mixed wacky, gleeful shooting gameplay with diverse RPG customisation. Borderlands 2 is set to launch in September this year, continuing player's adventures in the cell-shaded world of the innovative shooter.

Many aspects of the sequel remain true to the original game. Borderlands 2 promises to be a colourful, humorous shooter that focuses on wild customisation and frenetic shooting gameplay. You choose between distinct characters with their own unique skill trees and ways of slaying enemies, some focusing on brute strength and enhanced firepower, and others on debilitating and restorative types of sci-fi/magic powers.

The Siren class can encase enemies in a 'phaselock' that holds them immobile hovering over the ground, while you and your allies can fire away at them. Upgrading the ability can cause enemies who perish while phaselocked, to release healing orbs that rejuvenate the health of you and your allies.

The appropriately named Gunzerker can wield dual weapons akimbo style for brief periods of brutal fun, and can taunt enemies, drawing hem away from less hardy allies and conferring buffs and health regeneration upon the resilient warrior. An upgraded ability can cause the rate of fire from weapons to increase in relation to how quickly players can tap the alternating triggers on the controller.

All classes can utilise every single weapon type in the game, and speaking of weapons, the game will continue its predecessor's feature of giving players an almost unlimited variety of guns and gun combinations to wreak havoc with. Fire-infused sniper rifles, shotguns with the ability to shoot rockets, and other kinds of craziness will be abundant in Borderlands 2.

The sequel aims to bring a more coherent storyline and quest structure to the series. Instead of merely hunting down mutants and psychos, there will be inhabitants with quests to offer, and quests will offer you more incentives than just enjoyable gameplay; being part of an interesting storyline featuring more memorable personalities. Many bugs from the first game are going to be addressed and improved, such as the problems faced when driving vehicles ov
Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/ 
er the sand box terrain.

One other important aspect that will remain the same, however, is the preponderance of bizarre enemies such as berserk mutants, suicidal robots and gargantuan armoured beasts with foul-mouthed midgets strapped to their shields. The vibrancy, insanity and imagination were part of the winning cocktail of the original Borderlands, and it seems that these vital elements will make a return in the sequel.



Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/ 

Tuesday, 3 April 2012

New Xbox, PlayStation, and Wii, Oh My!

The current generation of consoles have had a tumultuous reign that has redefined the way video games are played and viewed. Xbox 360 and PlayStation 3 fans enjoyed games with ever-increasing complexity of controls and gameplay, cinematic triple-A experiences and fascinating indie treasures. Motion controls, introduced for the first time as a workable and mainstream product by the Wii; have been adopted by Sony and Microsoft, and the calibre of games being released with motion compatibility is improving steadily. Casual games have exploded, giving a majority of people an avenue into games, and an entry point into core games.

So... as the mighty consoles of our day near the end of their lives, what is next?

Restrictions and enforced Internet compatibility, it seems. Rumours (unsubstantiated, but ostensibly reliable) describe a new Xbox that requires an Internet connection to be constantly on in order to play games, an Xbox where used games will only allow the buyer to play a kind of 'demo' mode, with the real game requiring further payment to activate. The allegedly titled PlayStation, 'Orbis', will also require an Internet connection to start up games, and shares the restriction on used games. Backwards compatibility will not exist with the Orbis according to the speculation, with details remaining sketchy on whether it will be provided with Microsoft's offering. If you despise heavy-handed restrictions on how you can play your games, perhaps it is time to stock up on current-gen games before the 2013 holiday season.

That's right, the consoles are said to be available to the public in the festive season of 2013. They are apparently being delivered to beta testers and screeners already.

Those who are unfazed by the newfound restrictions will be pleased to know that both consoles will have roughly double the processing power of current high-end computers, with the upcoming Xbox featuring between four to six cores.

Users will be forced to register all their games with a single PSN or Xbox Live account, and it is possible that the main means of acquiring games will be not with the dvd, but with Internet downloads.

For information about the Wii U, read the earlier article in this blog.

I am looking forward to more information about the consoles, that is, information that does not tout their DRM  schemes, but the actual gaming experience they are selling to consumers. After all, it is about consumers, isn't it?



Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/ 

Friday, 30 March 2012

World Of Warcraft: Mists of Pandaria

The upcoming Mists of Pandaria expansion is poised to add a cornucopia of fresh content to WoW, as well as make clever and sensible tweaks to game balance and utility. Pandaria, and its native Pandarens, are markedly distinct from the classic lore and aesthetic of the game, bearing an exotic, colourful oriental presence to the Warcraft experience.

Pandaria is a surreal, mythologic continent where the titular humanoid Panda-like race dwells in cities and villages comprised of Asian-inspired temples and pagodas. Pandarens enjoy a very Zen environment consisting of venerable mountains, lush jungles and grand waterfalls. The Pandarens, like their real-world inspiration, tend to be on the tubby side, and spend an inordinate amount of time eating. The jolly bipeds gain a substantial bonus to the benefits gained from consuming food, and are natural cooks, having a greater than average ability in the Cooking skill.

The Pandarens are not gluttons, oh no, they also have an extensive and profound spiritual culture. They are naturals for the newly introduced Monk class, a lightly armoured warrior proficient in fighting with their bare hands and feet, and performing finishing moves with staves, as well as one handed maces, axes and swords. Quaking palm, the Pandaren-exclusive ability, makes them well-suited to the Monk class (although it will no doubt find use among other classes due to its ability to put enemies to sleep for a few seconds), but all races with the exception of goblins and worgen can also pursue a monastic calling. The Monk class is flexible, able to perform the tank, dps and healer support roles, depending on which of the variegated specializations you choose: brewmaster, mistweaver or windwalker.

So what does the game add to existing players, besides the new Monk class? Pandaria is a five-zone continent, with a central hub that will allow you to access all the facilities (including auction houses) that you expect from a cosmopolitan Azerothian settlement. These areas promise unique dungeons, creatures, quests and exterior raids and events. Expect exotic creatures such as fish-men and giant insects.

Mists of Pandaria offers a PVP and PVE pet battle system, an all-new Pokémon-inspired battle system that sees you competing against other players in turn-based duels. The potential for pets to develop, to accompany you, and to be used by any character on your profile; make it an exciting development.

A huge list of fixes and tweaks to talents, battle rules and class features make the game more balanced, adding interesting options while removing junk talents. Essentially, they want to move away from an experience that pressures players to focus on cookie-cutter builds to be effective, and move towards one where every choice can be compelling.

Pandarens, interestingly, are the only race which is neither alliance or horde aligned. The corpulent fellows are fairly neutral in temperament and take no stance in the omnipresent war between the Alliance and the Horde. That is, until you reach level 10, by which time your Pandaren character will have to throw in his chips with one side.

The Mists of Pandaria beta is now live and full of players, although not all members may be able to get in.
 
Although the new content is a marked change in tone, Mists of Pandaria offers an intriguing and vivacious new experience brimming with content. It does not force changes on the original game, besides, what appears to be, welcome streamlining and diversification.


Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/ 

Sunday, 25 March 2012

Password to Facebook

A recent, worrying trend has plagued some job-seekers: employers who demand that you give them your Facebook password, or that you log onto your Facebook account on their computer during the interview. Employers have stated, or implied, that applicants who fail to comply may not get the job. Existing employees have been pressured to comply with the invasion of privacy, for fear of not having their contract renewed.

So, why is this happening, and what can you do about it?

It is happening because employers are worried of potential embarrassment precipitated through employees posting objectionable or immature content on Facebook, whilst employed at the company. It is also another way for companies to get the measure of employees, and ascertain what kind of person they really are. In this aspect, it is related to the now-common Google searches and Facebook searches employers have been doing for years, as well as the contractual conditions introduced in many companies stipulating that you will not comment about company issues on social media.

Google searches, social media searches, and non-disclosure clauses are all well and fine; a reality of the connected world we live in. However, forcing employees to give employers the ability to view their private Facebook profiles, and see all their private information; is unethical and a violation of privacy. People have a right to enjoy private forums in which to communicate with family and friends, without having corporate and governmental fingers intruding in. There is a reason why people have the ability to decide how much and what can be seen on their public profile.

The old maxim that 'if you are doing nothing wrong, you have nothing to fear' is profoundly wrong here, even more so than usual. Everybody says or does certain things with friends and family, not illegal things, but things that would be embarrassing if shown to coworkers, or taken out of context. Letting corporations intrude into this realm would give them excessive control over the private lives, dialogues and thoughts of employees. It would truly create an oppressive environment, even after workers go home.

So what can you do? You can refuse. While it is not illegal for companies to ask you to do this (just wildly unethical), they cannot legally force you to. However, if they do fire you for not complying, there are no precedents for suing them. Of course, many people do not have the luxury to say no, as they cannot afford to be out of work for the amount of time it would take to find a new job; and they lack the resources or time to attempt a law suit.

Facebook has officially issued a statement on the matter, saying in strong words that employers should not do this, and advising users not to comply. In fact, it will soon be against the rules of use to share a password, and may result in account closure. We can only hope that Facebook comes through on its promise to work with lawmakers, some of whom are receptive, to render illegal such employer requests.

In the meantime, if you can, say no to requests to provide your personal password. Apply to a more ethical company instead. For many social media sites, you can create an account under a pseudonym, enabling you to use the application without managers being able to access it. Just claim you do not have an account. For Facebook, where pseudonyms are a violation of rules, perhaps you can make your account unsearchable to the public.

Of course, make sure that whatever the public can see, is professional.





Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/ 

Friday, 23 March 2012

R18+ : Let's be adult about it

If you are an Australian gamer, you are no doubt aware of our antiquated video game rating system, and the long and bloody campaign for an R18+ rating. If you are not, it is an issue you will find interesting, and perhaps it will make you appreciate more the enshrined rights you have in your governmental system for adults to choose their own entertainment. Unless of course you come from the handful of other countries where adults are told which games they can and cannot play, in which case this is a situation you may sympathise with.

The fight for an R18+ rating is not a fight to remove all censorship of games. Even with the titular rating introduced, there would still be a Refused Classification (RC) rating that may be applied to games with especially repugnant content, making them illegal to sell or purchase in Australia. Most people, including pro-R18+ rating gamers are supportive of the need for an RC rating. There are some games that are just unacceptable. No, the fight for an R18+ rating aims to reverse the situation we have now: where any game that has adult levels of violence, nudity or thematic material is banned. Why does this happen? Because the highest rating we have for video games is the M15+ rating, or in other words, the government legally mandates that only people aged 15 or under should be playing games. This is despite the many working, tax-paying (and voting) adults who play video games as a hobby nowadays.

This is the inertial relic of a slow, conservative government which has scapegoated video games in order to win the votes and ratings of the majority middle-aged population block, which traditionally was not into games. This trend has changed, as older people are now playing games in greater numbers; as I will detail later in this post. We do enjoy an R18+ rating for movies, TV shows, music and DVDs in Australia; but not for games. Of course no one would suggest taking away the adult rating for these mediums, because they are too popular. The fight is to create a rating system for video games that matches that of other entertainment mediums.

The Australian Classification Board has rejected quite a few games that contained adult material. These were not games with extremely disturbing content, these were games that happened to feature adult levels of violence and thematic material. You know, the same kind of content which adults watch happily on TV or in cinemas. Adult content does not equal bad. Regardless of what the true feelings of the Classification Board are, they are not to blame. They have to follow the regulation regarding classification, which does not allow adult games to be sold or imported into Australia. Period. So, it is the law that needs to be changed.

Common reasons given by anti-R18+ advocates is that video games, because of theist interactive nature, are more damaging psychologically. Additionally, it is claimed that because video games possess such allure with younger kids, that it is possible for kids to get their hands on unsuitable games. While they have a right to their opinion, it is one I disagree with.

All the studies conducted have not found a clear link between video games and violence, in fact some studies have proven video games can actually release tension. Some studies have shown that violent video games can increase feelings of aggression, but that is the same effect violent movies and TV shows also have. It is not heightened in the case of video games. Whilst it is important to keep violent video games out of the hands of children, banning adults from playing them is not the logical solution in my opinion. Alcohol and R18+ rated movies are also unacceptable for children, but where are the people clamouring for these products to be banned from the general population?

An R18+ rating will provide two benefits: 1) adult gamers can finally enjoy their rights to choose their own entertainment in the video game field and 2) it will be easier for parents to protect their children from adult content, if it is clearly labelled. It has been so embarrassing for Australia to be one of the only developed countries to not have an adult rating for games, that sometimes games clearly meant for adults were squeezed into the M15+ rating; making them accessible to minors.

Let adults play adult video games with high levels of violence, nudity and thematic content. Video games are not all Grand Theft Auto and shooting random people for no reason, there are a wide range of genres, and dare I say it; many games are actually quite complex, artistic and intelligent. In fact, many Grand Theft Auto games feature with interesting storylines, see GTA4 for an example. Sometimes, as with movies, adult material is necessary to get a point across. And if there are a few shallow games that use violence for its titillation value, so what? Would you ban all movies because of the many stupid, violent movies, or the TV shows that use nudity to sell advertising dollars?

Let the RC rating be given to games with content that is unacceptable in the eyes of a reasonable adult. Let us require everyone purchasing an R18+ rated game to show ID, to ensure children do not get their hands on the games until they are of age.

How has the issue actually progressed in reality? We are at a fairly positive stage, with the R18+ rating having recently passed the Lower House of Parliament, and facing introduction to a friendly Upper House. The provisions of the rating do seem to provide extra room for adult content, and make the M15+ rating more restrictive. I actually think that is a good thing, the M15+ rating should not have games with more than moderate levels of violence, nudity or thematic material.

This is a massive improvement over the recent years where the R18+ issue was something only a few dedicated gamers squawked about, and when it was very common for politicians to throw outrageously insulting claims about gamers around like a monkey throwing its feces. We also remember the R18+ Consultation. For years, gaming advocates have been criticizing their own community for the prevalence of crude language and impolite behaviour exhibited by gamers when angered. They often implored gamers to send polite letters to politicians discussing the need for an R18+ rating, and for greater respect for video games in political and journalistic speech. Well, we did. A large number of people submitted responses to the Consultation, most of them polite and supportive of the rating. And... politicians found an excuse to invalidate the results, stating the respondents were biased (even though the Consultation was open to everybody).

It seems like by early next year we could have a serviceable adult rating for games. There is one issue, however. There is an extra clause in the rating specifications that says R18+ rated games must meet acceptable community standards. Now, what is so bad about that? Well, for one thing, it is a stipulation not present in the Film classifications.. And for another, it is too vague. No matter how hard you try, if you produce any media product that is not completely bland, and has some edge or originality, you will offend someone. Also, let us consider the restriction on drug use that is linked to rewards. Now, I probably would not have any desire to play a game that linked drugs to rewards. But, does this not restrict games that aim for a satirical anti-drug message by letting you play characters that take drugs? Rules like these need to be taken into context.

But, overwhelmingly, the new rating will recognise that adults play games, and will add more breathing room to what games can be sold. In contemporary times, most adults are playing some sort of game, with many older adults playing core games and consoles. While, as for any medium, it is important to draw new hobbyists of young age to continue on the hobby in the future; video games are now fairly popular among the older population. And the best way to beat fear and prejudice, is to let people experience that which is new and different, and to learn that perhaps video games are just a fulfilling hobby, like any other.



Look out for the epic, dark fantasy ebooks of Goodreads-rated author T.P. Grish at:
http://booksoftpgrish.blogspot.com.au/