Nintendo’s seminal motion sensing device of 2006 introduced
responsive motion controls- enabling a whole new interactive way of
playing original games, as well as beloved Nintendo franchises brought
to the system.
Now a brand new successor to the Wii, the Wii U, has been introduced. The system, introduced at last year’s E3,
seems to be an answer to criticisms about the Wii’s basic graphics as
well as the system’s longevity; considering the success of rival motion devices such as the Move and Kinect.
The
Wii U sports high-definition, up-to-standard graphics, and a fascinating
controller, incorporating a touch-pad with stylus as well as traditional
button layouts. On the edges of the screen-like controller are two
circle-pads for movement, a d-pad, four A,B,X and Y buttons, as well as
bumpers and triggers. There are also the obligatory start, select and
home buttons. The bulk of the controller, however, is taken up by a
rather cute-looking touch-screen.
Several exciting features of the Wii U controller are that:
Whole
games can be played on the controller screen, if someone else is using
the TV in your house, with the graphics and audio streamed wirelessly
from the console itself, to the controller in your hands.
When
playing with the TV, which seems to be the optimal experience, it seems
like the interface and menus can be manipulated on the controller, with
the TV being dedicated 100% to displaying the game play, without any HUD.
One can imagine potentially playing a shooter or strategy game, where
the TV screen is devoid of any distracting HUD or buttons, those aspects
being handled by the controller.
The Wii U controller has some
innovative applications in co-op games, especially when we consider that
the Wii U console is compatible with older Wii controllers. With the
already announced game Chase Mii, one player controls a character by
staring at and controlling their Wii U remote, receiving instructions
that nobody else can see. The other characters have the job of chasing
after this character and tagging him/her, but they play the game by
staring at the TV. The whereabouts of the target player is not visible
on the TV, whose screen is split between the ‘chasers’. This kind of
flirtation with the practical and simple joys of social play, such as
the withholding of key information, shows how Nintendo can evoke the
same fun groups can have playing board games or charades, and adapt it
to an electronic medium. Other developers sometimes can’t see the forest
for the trees when designing social play experiences, focusing too much
on software and hardware instead of designing both around a desired
experience. It will be exciting to see how more complex and graphically
impressive games play out in co-op.
The Wii U controller has
motion and voice controls and a built-in-camera. While we have yet to
see exactly how these will be used, the motion control features will no
doubt be less comprehensive than the original Wii remote, due to the
heftiness of the Wii U controller.
White, smooth and rounded seems
to be the aesthetic direction taken for the organic-looking, but
surprisingly bulky console. Although the graphics have all the
current-gen features and remarkable resolution, they seemed to barely
match what the Xbox 360 and PlayStation 3 are already offering. As
always, Nintendo’s edge will be in the innovative ways of controlling
their games and experiencing their worlds.
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